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As of 10/27/03:
Closed the item duplication bug.
As of 10/14/03:
Implemented new text
responsive system. Click [here]
to read the discussion about it on the forums.
As of 10/09/03:
I'm making a text capturing program that
will allow all character spoken text to be captured.
What does this mean for you? It means I'll be
able to capture the things people say, and parse
them and do stuff in response. So, a player could
type "look" and I'd catch it and tell
them what they see in that area... or maybe they
type "smash lock with Smith's Hammer"
and I'll check to see if they have a smith's hammer,
and if so, give a chance of success and if they
make it, open the door... Even more useful would
be things like "jump cliff" "climb
cliff" and maybe I'll add spoken rituals
that allow players to mix certain words to cast
more powerful spell combos or do other magical
things.... This should be in beta by next week.
As of 10/02/03:
Added a courthouse and jail courtesy of
Jaiken... and Antaria has been updated courtesy
of Wrath (Tor).
Also, CNR is slightly altered. Let me know
if there are problems with it, and I'll switch
back immediately.
As of 09/17/03:
Currently, I'm altering the CNR crafting
system so that it won't be so horribly laggy when
using the anvils.
This work is still in progress. I've managed
to accomplish drastic improvements in the lag
caused by CNR, but I'm still working to make it
even better.
As of 09/13/03:
Replaced the ATS creatures with CNR creatures.
Replaced more ATS resources with CNR resources.
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