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News Archives

As of 06/27/03:
• Altered the Death System to allow respawning until a player reaches 6th level.

As of 06/24/03:
• Moved starting location to Lomatin Welcome Hall.
• Made many changes to make welcome hall more accomodating.
• Made all stores use appraise skill.
• Further fixed HCM Death bug.

As of 06/23/03:
• Added and update to new snow areas to include a new inn with the appraise thing goin on.
• Added some quest fixes.
• Tweaked some quest finale npcs to be a bit less dominating.
• Weakened the early challenges and Road to Alvar.

As of 06/19/03:
• Added a workaround for the SoU CreateObject Store bug which was busting all ATS stores, and player vendors.
• Altered Lars to adapt to SoU change in waypoint function.

As of 06/18/03:
• Added SoU Areas North of Kitharmin Mountain Valley and Kitharmin Road.
• Fixed scripted group quests to only reward those present upon completion.
• Fixed all stores to give far lower amounts for items.
• Made it so you can only level once at a time to prevent powergaming.
• Altered subrace level cap code.

As of 06/15/03:
• Added 10 - 12 new areas for Block Party.
• Added Chass' area fixes for Dorigin Island.
• Added a level cap on subraces of (20 - (Effective Char. Level))

As of 03/11/03 Update 2:
• Fixed silent ATS vendors.
• Rebuilt module with NWN version 1.29

As of 06/10/03:
• Made some bug fixes.
• Fixed some transitions.

As of 06/09/03:
• Fixed up some transitions in new areas.
• Hopefully made it so the guards won't bother npcs.
• Added 3 new areas to Dorigin.

As of 06/08/03:
• Added one new quest courtesy of Chass.
• Added 54 new areas courtesy of Chass.
• Added 4 areas courtesy of Wrath.
• Added weapon checking guards in Peridotia.

As of 06/06/03:
• Added a rather big quest from Makz. Talk to Loreen to get started.
• Also fixed respawning of merman guy.

As of 06/05/03:
• Added Player Placeable Persistent Chests. Only usable in player housing.
• Added the potted plant placeable to the store.
• Fixed merchant pricing scheme for the furniture.
• Fixed placing of nonmodule items into persistent chests.
• Added ability to change the locks on player housing.
• Basically it resets the list of approved keyholders.

As of 06/02/03:
• Opened new areas to all players.
• Fixed some death system bugs.
• Fixed an HCM bug.
• Fixed the module_heartbeat bug which died because of half-dragons that lost a level.
• Altered drowning script not to affect air genasi (untested).