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As of 03/31/03:
I basically poured over 30 hours of work
into building a new player bonus system. It remains
largely untested, but here it is.
The bonuses it gives are persistent, and
are not easily removed.
DMs, take note: Do NOT abuse this system.
Use it wisely. Also, if you need a bonus removed,
let me know.
As of 03/23/03:
Added some benches and lights in Peridotia.
Added some player housing.
As of 03/19/03:
Added DM Hall teleport token (DMs only)
Added DM Hall SQL terminal (DMs only)
As of 03/18/03:
Added the DMFI wands.
Added rest time limitations.
As of 03/13/03
Update 2:
Fixed new quest.
Fixed some conversations.
Fixed the area transition to Snow City
Sewers.
As of 03/13/03:
Fixed Pirate Attack problem.
Added some new areas.
Added a new quest(still shaky)
As of 03/11/03
Update 2:
Fixed silent ATS vendors.
Rebuilt module with NWN version 1.29
As of 03/11/03:
Imported some new areas by Makz.
Fixed some majorly bad crash causing bugs
involving stackables and persistent chests. This
includes gold in chests.
As of 03/10/03:
Altered Player Vendors to be persistent!!!
Sorry, that's all I got done what with
Fiance tearing some ligaments and recent exporting
of scripts to help the community...
Oh, I did fix your desk Ky...
And the DMFI Wands will be in place NEXT
update... which can now come at ANY time because
EVERYTHING IMPORTANT IS NOW PERSISTENT!!! (Yay!)
As of 03/05/03:
Switched to NWNX 2 for database connectivity.
Added Journal persistence. Future journal
entries should now remain.
Restored the location tracking code.
Added new svirfneblin city (not very developed...
yet)
Added two new quests courtesy of Makz,
along with 3 new areas from him.
Added 2 new interiors for said quests...
Added code to handle some journal entry
restoration. The majority of journal entries will
take more time though.
As of 03/01/03:
Fixed massive issues with database and
client data loss.
Fixed problem with persistent player bank
chests which prevented storage of more than one
nonstackable item.
Added new DM placeable portals that link
together.
Currently these portals are not persistent,
since they are intended for use in quest running.
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