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Language Reference

This page holds information about racial languages. To view a more extensive information including this language guide, and other topics such as, emotes, pc dicebag, and animation, [click here].

DMFI Voice Functions
If the DMFI DM Voice is installed, you have access to additional features such as racial languages and being able to "throw your voice" to your henchmen companions.

Racial languages

To speak the language, use the appropriate widget (this will destroy the old Voice and create a new one if necessary) and type:

/dm [What you want to say in brackets]

Some sample languages are in this pack. PCs can automatically speak their racial language (or class language, if they are human) by default). Type:

/dm [What you want to say in brackets]

while within earshot of an NPC. They can also understand their racial language/ class language by default.

Asterisks toggle the translation, thus allowing you to say things in Common or signify emotes. For example:

/dm [Hello, there, *Treewalker*, how are you? *giggle*]

will be translated as: gibberish *Treewalker* gibberish *giggle*

When you are within earshot of someone who is speaking a different language, your character will see the translated text in the server window (the right chat box). If you cannot understand the language (i.e. you are not of the correct race or you do not have the appropriate language widget), your character makes a Lore check against a DC of 20 to see if he/he knows what language is being spoken.

List of sample languages:

• Abyssal
• Animal
• Celestial
• Draconic
• Dwarven
• Elven
• Gnome
• Goblin
• Halfling
• Infernal
• Orcish
• Thieves' Cant (limit of 25 characters, will display emotes instead of text)

Native Language default - you can use your native language by default without having to activate the language widget. Just type:

/dm [Your message here]

This is just like the original Language widget... it just saves you a step, because you don't have to activate the language widget if you have a native language. Other languages can be used as normal (activate the appropriate widget). Note that this does not work if there are no NPCs nearby. In this case, use the language widget to summon a voice.

Familiar/companion Speech

You can use ; to make your companion talk.
For example, if I wanted to get my familiar to say "Ruff!", then type:

/dm ;Ruff!

This allows you to have your familiar interact with others without having to possess the familiar. It also allows summons and animal companions to have speech.


Q) I want my familiar/animal companion/henchman/summon to speak! How do I do this?
A) Type the following at any time:

/dm ;I am your companion and I am speaking!

Q) I want to use a racial language! How do I do this?
A) First of all, do you belong to the race appropriate for the language? If you
want to speak Elven, you have to be an elf. Then type (with an NPC around within earshot):

Also, the space between the /dm and the [ (bracket)

/dm[I am trying to speak Elven]


/dm [I am trying to speak Elven]

Q) Why are my phrases shortened in Thieves' Cant?
A) The way Cant works: It is a series of pre-arranged movements and motions that send a secret message unbeknownst to onlookers. However, because it is a series of movements (like a sort of weird coded sign language, not unlike baseball coach signs), it can only deliver a limited amount of information (25 characters is the arbitrary limit I used to truncate it). You will note that instead of text, an emote appears. Thus, Thieves cant is best used interspersed in normal conversation, using terse and short phrases.

If you have no NPC in earshot, use a language widget to summon a Voice nearby or ask your DM to plop down a Voice nearby (or any NPC). Or you can summon any creature (henchman, familiar, animal companion, summon, etc.)

Dopple (
Jhenne (
Robert Bernavich (
Archaegeo (

Modifications by hahnsoo (
Smoking Function by Jason Robinson
Bugs and Technical Issues: hahnsoo (