How Do All These
Tradeskills Work?
The following two pages include
detailed descriptions of the various tradeskills
you can try on the World of Talus. Or, [click
here] to save this document to your pc.
Mining
To mine, one must have a Miners Pickaxe equipped.
Once equipped, all that needs to be done is to
find a Minaeble Rock and double click it. After
the appropriate amount of damage is done to the
rock, you will chip off a nugget. There is a small
chance that the player will receive a second nugget
while mining. There is also a very small chance
that the player will find a mystery mineral. These
minerals need to be washed at the Mineral Bath
to discover their type. Miners Pickaxes will wear
out from time to time and the Mineable Rocks will
also “dry up” (disappear). The Mineable
Rocks can be set to respawn after a configurable
amount of time.
Smelting
To Smelt, one must locate a forge. Ore nuggets
can be smelted into ingots by placing them in
the forge. If successful, an ingot will be placed
in the player’s inventory. If unsuccessful,
the nugget will be destroyed. The more difficult
metals require more nuggets per ingot. Dexterity
(75%) and Strength (25%) are key abilities for
Smelting.
Note: The forge can be use to make
bronze ingots too. Bronze ingots are made by combining
copper ingots and tin ingots.
Weapon Crafting
Crafting weapons is a very detailed process that
requires items produced by Wood Crafting, Mining,
Smelting and Tinkering. The base items that all
weapons require are ingots and a casing mold (these
come in small, medium and large sizes). Some weapons
also require wood shafts. The player must have
a Smiths Hammer equipped in order to use the Weapon
Crafting Anvil. To create a weapon, place the
required recipe items into the anvil’s inventory.
If successful, the selected weapon will be placed
in the player’s inventory. If unsuccessful,
the items will be destroyed, however some amount
of “mangled” metal may be returned
to you. Weapons and mangled metals can be recycled
at the Ingot Recycler to obtain a portion of the
recipe’s base ingot back. Strength (70%)
and Dexterity (30%) are key abilities for Weapon
Crafting.
There are also two additional things
a weapon crafter can create. These are Silver
Coated Weapons that do increased damage against
undead foes and Titanium Tipped weapons, which
do +2 damage. Silver coated weapons are made by
coating a bronze weapon with silver using the
Silver Coating Brazier. Enchanted silver ingots,
holy water and the bronze weapon are placed in
the device. If successful, a silver coated weapon
will be placed in the player’s inventory.
If unsuccessful, the items will be destroyed and
some amount of mangled bronze may be placed in
the player’s inventory. Titanium tipped
weapons are made by coating an iron weapon with
titanium using the Titanium Tipping Brazier. Enchanted
titanium ingots, essence of power and the iron
weapon are placed in the device. If successful,
a titanium tipped weapon will be placed in the
player’s inventory. If unsuccessful, the
items will be destroyed and mangled iron may be
placed in the player’s inventory.
Armor Crafting
Crafting armor is a very detailed process that
requires items produced by Mining, Smelting and
Tailoring. The base items that all armor types
require are ingots and an armor pattern. The player
must have a Smiths Hammer equipped in order to
use the Armor Crafting Anvil. To create armor,
place the required recipe items in the Armor Crafting
Anvil. If successful, the selected armor will
be placed in the player’s inventory. If
unsuccessful, the items will be destroyed and
some amount of mangled metal may be placed in
the player’s inventory. Armor can be recycled
at the Ingot Recycler to obtain a portion of the
recipe’s base ingot back. Strength (70%)
and Dexterity (30%) are key abilities for Armor
Crafting.
Tinkering
Tinkering requires that the player posses a Set
of Tinkers Tools in their inventory. Tinkers can
make a variety of different items ranging from
glass ingots to crafting tools to deadly traps.
These items are created at the following crafting
devices:
Tinkers Device - This strange looking device
is used to create arrowheads and misc. tinkering
items. When closed, there is a small chance this
device will cause an explosion. <g>.
Tinkers Toolkit - This device is used to create
traps and crafting tools.
Tinkers Furnace - This device is very similar
to the forge except that it uses lumps of clay
to make various clay molds and bags of sand to
make glass ingots and various glass products.
Tinkering uses two raw materials that can be
mined. These are sand and clay. To mine these,
the player must have a Shovel in their inventory.
Sand deposits yield bags of sand and clay deposits
yield lumps of clay. Shovels, like the miner’s
pickaxes, will wear out from time to time when
used. The frequency is configurable by the builder.
The Tinkering devices work similar
to the other CNR crafting devices in that upon
success the crafted item will be placed in the
players inventory and upon failure, the recipe
items will be destroyed. Dexterity (50%) and Intelligence
(50%) are key abilities for Tinkering.
Alchemy
The art of alchemy consists of brewing potions.
Alchemists can also make some of the oils used
by the other trade skills, but brewing potions
is the bulk of an alchemists work. Potions consist
of two main ingredients. These are an essence
and a key ingredient. Essences are made by combining
several ingredients and pouring the mixture into
a glass vial. This is done at the Alchemists Table.
If successful, the essence will be placed in the
player’s inventory. If unsuccessful, the
recipe ingredients will be destroyed, however
the player will get back the glass vial. Potions
are made by combining an essence and various ingredients
along with an empty flask. This is also done at
the Alchemists Table. If successful, the potion
will be placed in the players inventory along
with an empty glass vial. If unsuccessful, the
recipe ingredients will be destroyed, however
the player will recover both the glass vial and
empty flask. Wisdom (60%) and Intelligence (40%)
are key abilities for Alchemy.
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