Script Downloads
This
page includes various scripting files available
for download. Read the descriptions for more information
about each.
Talus Speech
System
This package was designed to capture every single
thing said by your players and allow it to be
parsed. This includes tells. The parser is very
efficient, and the listener is external, and thus
it does NOT rely upon npcs... All speech is reflected
in the Listener window, as well as being logged.
Note that NWNX or nwn-mysql
must be installed for this program to work.
This is the updated 3.06 beta (8/31/2005) of the speech
listener which now includes a nwnx_speech.dll that is auto loaded
by NWNX. Detailed instructions are included. Refer to
my forums if you need more help.
download
version 3.06b rar file
The package consists of several scripts
(two of which are the load and cliententer calls
which you could merge), and an external listener
program. The listener is a program that captures
player speech packets, and sends them to the database.
The scripts running in the module query for new
speech entries at a regular interval.
download
version 1.0 rar file
Player Vendor
Update
Version 2.1 : 02/12/04
- Fixed the issue with reuse of vendor numbers
- Fixed issue with SQLInit not being included
in ats_pv_modload (this is the cause of the 0
gold bug)
Version 2.0 : 02/10/04
- Changed the vendors to store their items based
on new HotU onStoreClosed event.
- Switched to use my updated persistent storage
code (more efficient).
- Fixed possible failure to delete vendor from
database.
- Step 3 should no longer be required... but you
might as well put one somewhere.
This update should be FAR less module intensive...
since it no longer stores items every 10 minutes
in bulk. This version only stores the items when
the store closes. Anyway, enjoy, and let me know
if you encounter any bugs.
download
.rar file
Script: Forceable
Doors
This includes one forceable door of all the universal
types. Simply modify the DC offset as you wish
in the script in the OnPhysicalAttacked event.
This takes the pick lock DC and offsets it for
an appropriate strength check, which is rolled
and displayed to all present. Naturally, a weak
player won't be running around forcing doors,
but a strong barbarian can force them, and thus
needs no rogue to pick them. This also saves you
from losing your doors to bashing.
download
zip file
Script: Riddle Doors
Just
place the passworded door in your module, in a
doorway... when a player tries to open it, the
riddle will appear and the player has 2 minutes
to speak an answer. The player must be visible
and speak aloud, i.e. talk or shout.
download
zip file
Script: Switch-controlled
Doors
This is the lever for controlling doors. The switch
tag should always have the format:
SCD_SWITCH_XX_UNIQUE
where XX is the number of minutes to wait before
closing the door, and UNIQUE matches the UNIQUE
tag on the door or doors the switch controls.
The door should have the format:
SCD_DOOR_UNIQUE
You may have multiple switches controlling one
or more doors. For instance, I have an entire
cell block of gates which are opened by one switch.
In another case I have one switch that opens a
door and closes it after 5 minutes. Then inside
the doorway is another switch which opens the
same door and closes it after 1 minute. This way,
if they make it to the door, and get through,
they can use the inside switch to get back out.
download
zip file
The following are Lanthar's persistence
NWNX downloads:
Private Player
Vaults
download
.rar file
Player Bonus
System
download
.rar file
Adapted ATS
Player Vendor
download
.rar file
Public Persistent
Chests
download
.rar file
Description Waypoints and Triggers
download
.rar file
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