Launch Gallery Window

 

 

News Archives

As of 1/08/03:
• Added Encounter Creature Killing and Trash Cleanup code.

Trash will only persist for about an hour and a half now. If a DM needs encounter creatures to stick around or trash not to go away, they can go to the DM hall and toggle the cleanup events to not run. Please turn them on when you are done though. This should prevent the server from bogging down over time.

• Corrected recipe for "Truth" helm.
• Fixed ATS_Initialize to split custom recipes into 2 sets to avoid the TOO MANY INSTRUCTIONS bug.
• Altered ATS_Initialize to only run once, and not on saved games.
• This may have been a bad decision on my part, but we shall see.
• Added Module Cleanup functions to the DM wand.

As of 1/06/03:
• Removed ads in the tailored item descriptions.
• Added some debugging code to inform DMs of events.
• Fixed dye colors.
• Altered potential stacking crash problem. Every crash could add more timed events to command stack.

As of 1/05/03:
• Fixed up the tailoring code big time.
• Distributed plants, used to make dyes, to certain places in the module. More will eventually be placed, but for now, most are confined to a specific area.

As of 1/04/03:
• Changed a lot of code to increase stability.
• Added the tailoring addon for ATS.

As of 1/03/03:
• Made gemsetters and gemcutting chisels craftable.
• Fixed double-ended weapon crafting.
• Made some more adjustments to subrace code.
• Added encounters in the new areas northwest of Lomatin.