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As
of 1/08/03:
Added Encounter Creature
Killing and Trash Cleanup code.
Trash
will only persist for about an hour and a half
now. If a DM needs encounter creatures to stick
around or trash not to go away, they can go to
the DM hall and toggle the cleanup events to not
run. Please turn them on when you are done though.
This should prevent the server from bogging down
over time.
Corrected recipe for "Truth" helm.
Fixed ATS_Initialize to split custom recipes
into 2 sets to avoid the TOO MANY INSTRUCTIONS bug.
Altered ATS_Initialize to only run once,
and not on saved games. This may have
been a bad decision on my part, but we shall see.
Added Module Cleanup functions to the DM
wand.
As
of 1/06/03:
Removed ads in the tailored
item descriptions.
Added some debugging code to inform DMs
of events.
Fixed dye colors.
Altered potential stacking crash problem.
Every crash could add more timed events to command
stack.
As
of 1/05/03:
Fixed up the tailoring
code big time.
Distributed plants, used to make dyes,
to certain places in the module. More will eventually
be placed, but for now, most are confined to a
specific area.
As
of 1/04/03:
Changed a lot of code to
increase stability.
Added the tailoring addon for ATS.
As
of 1/03/03:
Made gemsetters and gemcutting
chisels craftable.
Fixed double-ended weapon crafting.
Made some more adjustments to subrace code.
Added encounters in the new areas northwest
of Lomatin.
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