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News Archives

As of 02/27/04:
• Added some emote changes to allow emotes through NPCs.

As of 02/21/04:
• Altered Speech System to fix players sharing IP bug, and to work with multiple servers.
• Added Fyn house, as well as items and creatures for Frome.

As of 02/12/04:
• Another Player Vendor fix! Added some areas for Deltaknight. Also, look for some interconnections north of Lomatin. Other minor tweaks.

As of 01/30/04:
• Finally opened the Water's Head Bar, in Lomatin.
• Added the Lomatin Alchemist. Note: For more about the CNR tradeskills, visit the [tradeskills info page] or the [forums].

As of 01/26/04:
• Added several new Underdark areas - still untested.

As of 01/19/04:
• I just loaded an update, which connects the Lomatin Mines Areas check all the old dead cave entrances - one of them leads to them now. Also, there are some spelling fixes, and a possible shapechanger bug fix... we'll see.

As of 01/17/04:
• Major Persistent Chest change.

As of 01/15/04:
• I've finally added a fix for the chests getting stuck open. If the chest is a private item storage chest (i.e. bank chest or private chest in forges or elsewhere) then you can reset it, by attacking it when no one else is in the area. Note that if you break the chest and leave, your stuff gets committed to the database anyway once someone attacks the chest. Also, note that I had Foscadh help me test it with a chest containing over 250 items... and it works fine. I also decreased the lag involved in that system by a bit...

Other Changes:
• Added bank to Snow City
• Altered the House of Forges... a lot.
• Fixed Randalf respawning
• Added *<FORT/REF/WILL> check* to the speech system
• Added new [describe objectname] action to the speech system.

As of 01/14/04:
• Fixed Randalf respawning.
• Added *<FORT/REF/WILL> check* to the speech system.

As of 01/10/04:
• Persistent Storage Chests made safer.
• Telgor exploit closed.
• Reworked all item drop prevention code... a lot.

As of 01/05/04:
• I've altered the code that prevents the dropping of certain items. Any NEW quest items you receive should not be droppable now, but should no longer do the text message about items mysteriously reappearing in packs and all of that. Hopefully this will fix some issues with bags being pushed back and forth between players and some bags just disappearing.

Addendum: There will need to be some further changes to the nodrop code. Expect another update in a day or two.