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As of 02/27/04:
Added some emote changes to allow emotes
through NPCs.
As of 02/21/04:
Altered Speech System to fix players sharing
IP bug, and to work with multiple servers.
Added Fyn house, as well as items and creatures
for Frome.
As of 02/12/04:
Another Player Vendor fix! Added some areas
for Deltaknight. Also, look for some interconnections
north of Lomatin. Other minor tweaks.
As of 01/30/04:
Finally opened the Water's Head Bar, in
Lomatin.
Added the Lomatin Alchemist. Note: For
more about the CNR tradeskills, visit the [tradeskills
info page] or the [forums].
As of 01/26/04:
Added several new Underdark areas - still
untested.
As of 01/19/04:
I just loaded an update, which connects
the Lomatin Mines Areas check all the old dead
cave entrances - one of them leads to them now.
Also, there are some spelling fixes, and a possible
shapechanger bug fix... we'll see.
As of 01/17/04:
Major Persistent Chest change.
As of 01/15/04:
I've finally added a fix for the chests
getting stuck open. If the chest is a private
item storage chest (i.e. bank chest or private
chest in forges or elsewhere) then you can reset
it, by attacking it when no one else is in the
area. Note that if you break the chest and leave,
your stuff gets committed to the database anyway
once someone attacks the chest. Also, note that
I had Foscadh help me test it with a chest containing
over 250 items... and it works fine. I also decreased
the lag involved in that system by a bit...
Other Changes:
Added bank to Snow City
Altered the House of Forges... a lot.
Fixed Randalf respawning
Added *<FORT/REF/WILL> check* to
the speech system
Added new [describe objectname] action
to the speech system.
As of 01/14/04:
Fixed Randalf respawning.
Added *<FORT/REF/WILL> check* to
the speech system.
As of 01/10/04:
Persistent Storage Chests made safer.
Telgor exploit closed.
Reworked all item drop prevention code...
a lot.
As of 01/05/04:
I've altered the code that prevents the
dropping of certain items. Any NEW quest items
you receive should not be droppable now, but should
no longer do the text message about items mysteriously
reappearing in packs and all of that. Hopefully
this will fix some issues with bags being pushed
back and forth between players and some bags just
disappearing.
Addendum: There will need to be some further changes
to the nodrop code. Expect another update in a
day or two.
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