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Race
Descriptions
These pages include detailed descriptions
of the possible races you can try on the World
of Talus.
Other:
(can be used with any class and template)
Celestial
Smite evil: once a day the creature can make a
normal attack to deal additional damage equal
to its level versus an evil foe. Maximum of +20
Darkvision 60 feet.
Acid, Cold, and electricity resistance
Damage reduction
Spell resistance equal to double the level, maxmium
25.
Level
| A/C/E Resistance | Damage Reduction | Level
Adjustment
1-3 5/- - -
4-7
10/- 5/+1 +1
8-11
15/- 5/+2 +2
12+
20/- 10/+3 +3
Fiendish
Smite good: once a day the creature can make a
normal attack to deal additional damage equal
to its level versus a good foe. Maximum of +20
Darkvision 60 feet.
Cold and fire resistance
Damage reduction
Spell resistance equal to double the level, maximum
25.
Level
| A/C/E Resistance | Damage Reduction | Level
Adjustment
1-3 5/- - -
4-7 10/- 5/+1 +1
8-11 15/- 5/+2 +2
12+ 20/- 10/+3 +3
Half-Celestial
Armor Class improves by +1
+4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis,
+4 Cha.
Low-light vision
Immune to acid, cold, disease, and electricity.
+4 racial bonus to fortitude saves versus
poison.
Level Adjustment: +4
Half-Fiend
Armor Class improves by +1
Darkvision 60 feet
Immune to poison
Acid, cold, electricity and fire resistance
of 20/-
+4 Str, +4 Dex, +2 Con, +4 Int, +2 Cha
Level Adjustment: +4
Half-Dragon
Hitdice: increase to next level. Mage goes from
d4 to d6, barb goes from d12 to d12. lol.
Armor Class improves by +4
Low-light vision
Darkvision 60 feet
Immune to sleep and paralysis.
+8 Str, +2 Con, +2 Int, +2 Cha
The
type of dragon is randomly assigned:
Red and gold has 6d10 fire breath,
immune to fire
Brass has 3d6 fire breath, immune to fire.
Silver has 6d8 cold breath, immune to cold
White has a 3d6 cold breath, immune to cold.
Copper and black has 6d4 acid breath, immune to
acid.
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