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Race
Descriptions
These pages include detailed descriptions
of the possible races you can try on the World
of Talus.
Humans
Medium-Size: No bonus or penalties due
to their size.
Base speed: 30 feet.
One extra feat at 1st level, because humans
are quick to master specialized task and are varied
in their task.
Four extra skills at first level and an
additional one skill point per level. The four
skill points at first level are added on as a
bonus not multiplied in.
* Wemic
'human'
+6 str, +2 dex, +2 con
-2 cha, -2 int
+3 listen, +3 spot, +5 move silent
+3 intimidate
-5 hide
+3 Natural Armor
32 bonus hit points (5d8+10)
ECL 2
Dwarves
+2
Constitution, -2 Charisma
Medium-Size: No bonus or penalties due
to their size.
Base speed: 20 feet.
Darkvision: 60 feet
Stonecunning: Grants dwarves +2 racial
bonus on check to notice unusual stonework, such
as sliding walls, and stonework traps, new construction,
unsafe stone surface, shaky stone ceilings, and
the like. Something that isn’t stone but
is disguised as stone also counts as unusual stonework.
A dwarf who comes within 10 feet of unusual stonework
can make a check as if he was actively searching.
+2 racial bonus on saving versus poison
+2 racial bonus on saving throws against spells
and spell like effects.
+1 racial bonus to attack roll verus orc, and
goblinoids (goblins, hobgoblins, and bugbears)
+4 dodge bonus versus giants
+2 racial bonus on appraise check that are related
to stone or metal items.
+2 racial bonus on craft checks that are related
to stone or metal items.
Subrace: Shield Dwarf, Gold Dwarf, Gray Dwarf.
Shield
Dwarves
These
are your standard normal dwarfs.
Gold
Dwarves
+2 constitution, -2 Dexterity
+1 racial bonus on attack rolls versus aberrations:
This replaces the attack bonus versus orc and
goblinoids.
Gray
Dwarves (Duergars)
+2 constitution, -4 charisma
Darkvision up to 120 feet.
Immune to paralysis, phantasms, and magic or alchemical
poisons.
+4 racial bonus on move silently checks.
+1 racial bonus on listen and spot checks.
Spell-Like abilities: 1/day - Invisibility as
a wizard twice the duergar’s level.
Light sensitivity: Suffer -2 circumstance penalty
to attack rolls, saves, and checks in bright sunlight
or within the radius of a daylight spell.
Level adjustment +2.
Elves
+2 dexterity, -2 constitution
Medium-size: No bonus or penalty due to their
size.
Base speed 30 feet.
Immunity to magic sleep spells and effects.
+2 racial saving throw bonus against enchantment
spells or effects.
Low-light vision.
Proficient with longsword Proficient with shortbow,
longbow, composite longbow, and composite shortbow.
Proficient with shortbow, longbow, composite
longbow, and composite shortbow.
+2 racial bonus to listen, search, and
spot check. Has to merely pass within 5 feet of
a secert or concealed door to be entitled to a
search check to notice it as if she was actively
looking for the door.
Subrace: Sun Elf, Wood Elf, Moon Elf, Drow,
Wild Elf.
Moon
Elves
These
are your standard elves.
Sun
Elves
+2
Intelligence, -2 Constitution.
Wild
Elves
+2
Dexterity, -2 Intelligence.
Wood
Elves
+2
Strength, +2 dexterity, -2 Constitution, -2 Intelligence,
-2 Charisma.
Drow
+2 Dexterity, -2 Constitution, +2 Intelligence,
+2 charisma.
Spell-like abilities: 1/day - Darkness as a sorcerer
of the drow’s character level.
Darkvision up to 120 feets. (replace elven low-light
vision)
Proficent with Shortsword or rapier.
Proficent with hand crossbow and light crossbow
(replace standard proficents)
Light blindness: blind drow for one round. Suffers
-1 circumstance penalty on all attack rolls, saves,
and checks while in bright light.
Spell resistance of 11+ character level.
+2 racial bonus on will save versus spell
and spell-like abilities.
Level adjustment +2
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