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Race
Descriptions
These pages include detailed descriptions
of the possible races you can try on the World
of Talus.
Gnomes
+2 Constitution, -2 Strength
Small: As a small creature, gains +1 size
bonus to Armor Class, +1 size bonus on attack
rolls, and a +4 sie bonus on hide check
Base speed: 20 feet.
Low light vision.
+2 racial bonus on saving throw versus
illusion.
+1 racial bonus on attack roll versus kobolds
and goblinoids.
+4 dodge bonus versus giants.
+2 racial bonus on listen checks.
+2 racial bonus on alchemy checks.
Subrace: Deep Gnomes, Rock Gnomes.
Deep
Gnomes (Svirfneblin)
-2 Strength, +2 dexterity, +2 wisdom, -4
Charisma.
Darkvision
up to 120 feet.
Spell-like
abilities: 1/day - Blindness as a wizard of the
svirfneblin’s character level
Stonecunning:
Grants Svirfneblin +2 racial bonus on check to
notice unusual stonework, such as sliding walls,
and stonework traps, new construction, unsafe
stone surface, shaky stone ceilings, and the like.
Something that isn’t stone but is disguised
as stone also counts as unusual stonework. A svirfneblin
who come within 10 feet of unusual stonework can
make a check as if he was actively searching.
Nondetection:
continous nondetection as the spell cast by a
wizard of their character level.
Spell
resistance of 11+ character level.
+4
dodge bonus versus all ceatues.
+2
racial bonus on all saving throws
+2
racial bonus on hide checks which improves to
+4 in darkened areas underground
Level
Adjustment +3
Rock
Gnomes
These
are your standard gnomes.
Half-Elves
Medium-size:
No bonus or penalties due to their size.
Base
speed 30 feet.
Immunity
to sleep spells and similar effects.
+2
racial saving throw bonus versus enchantment spell
or effects.
Low-light
Vision.
+1
racial bonus on listen, search, and spot check.
Elven
blood: for all speical abilities and effects,
a half-elf is considered an elf.
Half-Orcs
+2 Strength, -2 Intelligence, -2 Charisma.
Medium-size: no bonus or penalties due
to their size.
Darkvision 60 feet.
Orc blood: for all speical abilities and
effects, a half-orc is considered an orc.
* Bugbear
(Base race: Half-Orc)
+2 str, +2 con, +2 dex
+1 attack
+3 Ac
+1 to all save, +2 extra to reflex saves
-3 for all skills, but is offset by +2
to hide, +1 to listen, move silently and spot.
ECL +3
* Orc
'Halforc'
+2 str, -2 wis, +2 listen, spot; darkvision
Halflings
+2 Dexterity, -2 Strength
Small: +1 size bonus to Armor Class, +1
size bonus on attack rolls, +4 size bonus on hide
checks.
Base speed 20 feet.
+2 racial bonus on climb, jump and move
silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throw versus
fear (bonus stack with halfing +1 saving bonus)
+1 racial attack bonus with throwen weapon
+2 racial bonus on listen checks.
Subrace: Lightfoot Halfling, Strongheart
Halfling, Ghostwise Halfling.
Lightfoot Halflings
These are your standard halflings.
Strongheart
Halflings
Gain
one extra feat at 1st level.
Does not get the halfling racial +1 bonus
on saving throws.
Ghostwise Halflings
Speak without sound: can communicate telepathically
with any creature within 20 feet.
Does not get the halfling racial +1 bonus
on saving throws.
*
Goblin 'halfling'
Standard halfling with -2 char, +2 movesilent,
+1 spot, +1 listen,
+2 hide, darkvision
*
Pixie 'halfling'
-6 str, -3 con, -4 wis
+4 dex, +2 int, +3 cha
+5 hide, +5 move silent
+1 Natural Armor
base move 60 fly
16 spell resistance
*
Brownie 'halfling'
-4 str, -2 con, -4 wis
+5 dex, +2 int, +1 cha
+5 hide, +5 move silent
+1 Natural Armor
16 spell resistance
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