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Race Descriptions

These pages include detailed descriptions of the possible races you can try on the World of Talus.

Humans
• Medium-Size: No bonus or penalties due to their size.
• Base speed: 30 feet.
• One extra feat at 1st level, because humans are quick to master specialized task and are varied in their task.
• Four extra skills at first level and an additional one skill point per level. The four skill points at first level are added on as a bonus not multiplied in.

* Wemic 'human'
• +6 str, +2 dex, +2 con
• -2 cha, -2 int
• +3 listen, +3 spot, +5 move silent
• +3 intimidate
• -5 hide
• +3 Natural Armor
• 32 bonus hit points (5d8+10)
• ECL 2

Dwarves
• +2 Constitution, -2 Charisma
• Medium-Size: No bonus or penalties due to their size.
• Base speed: 20 feet.
• Darkvision: 60 feet
• Stonecunning: Grants dwarves +2 racial bonus on check to notice unusual stonework, such as sliding walls, and stonework traps, new construction, unsafe stone surface, shaky stone ceilings, and the like. Something that isn’t stone but is disguised as stone also counts as unusual stonework. A dwarf who comes within 10 feet of unusual stonework can make a check as if he was actively searching.
• +2 racial bonus on saving versus poison
• +2 racial bonus on saving throws against spells and spell like effects.
• +1 racial bonus to attack roll verus orc, and goblinoids (goblins, hobgoblins, and bugbears)
• +4 dodge bonus versus giants
• +2 racial bonus on appraise check that are related to stone or metal items.
• +2 racial bonus on craft checks that are related to stone or metal items.
• Subrace: Shield Dwarf, Gold Dwarf, Gray Dwarf.

Shield Dwarves
• These are your standard normal dwarfs.

Gold Dwarves
• +2 constitution, -2 Dexterity
• +1 racial bonus on attack rolls versus aberrations: This replaces the attack bonus versus orc and goblinoids.

Gray Dwarves (Duergars)
• +2 constitution, -4 charisma
• Darkvision up to 120 feet.
• Immune to paralysis, phantasms, and magic or alchemical poisons.
• +4 racial bonus on move silently checks.
• +1 racial bonus on listen and spot checks.
• Spell-Like abilities: 1/day - Invisibility as a wizard twice the duergar’s level.
• Light sensitivity: Suffer -2 circumstance penalty to attack rolls, saves, and checks in bright sunlight or within the radius of a daylight spell.
• Level adjustment +2.

Elves
• +2 dexterity, -2 constitution
• Medium-size: No bonus or penalty due to their size.
• Base speed 30 feet.
• Immunity to magic sleep spells and effects.
• +2 racial saving throw bonus against enchantment spells or effects.
• Low-light vision.
• Proficient with longsword Proficient with shortbow, longbow, composite longbow, and composite shortbow.
• Proficient with shortbow, longbow, composite longbow, and composite shortbow.
• +2 racial bonus to listen, search, and spot check. Has to merely pass within 5 feet of a secert or concealed door to be entitled to a search check to notice it as if she was actively looking for the door.
• Subrace: Sun Elf, Wood Elf, Moon Elf, Drow, Wild Elf.

Moon Elves
• These are your standard elves.

Sun Elves
• +2 Intelligence, -2 Constitution.

Wild Elves
• +2 Dexterity, -2 Intelligence.

Wood Elves
• +2 Strength, +2 dexterity, -2 Constitution, -2 Intelligence, -2 Charisma.

Drow
• +2 Dexterity, -2 Constitution, +2 Intelligence, +2 charisma.
• Spell-like abilities: 1/day - Darkness as a sorcerer of the drow’s character level.
• Darkvision up to 120 feets. (replace elven low-light vision)
• Proficent with Shortsword or rapier.
• Proficent with hand crossbow and light crossbow (replace standard proficents)
• Light blindness: blind drow for one round. Suffers -1 circumstance penalty on all attack rolls, saves, and checks while in bright light.
• Spell resistance of 11+ character level.
• +2 racial bonus on will save versus spell and spell-like abilities.
• Level adjustment +2

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