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Talus Subraces Information
Subraces
SubraceECLDetails
Base Race: Dwarf
Gold0
  • +2 Con, -2 Dex
  • +1 Racial Bonus on attack versus Aberrations. (replaces attack bonus versus orc/goblinoids)
  • Gray OR Duergar2
  • +2 Con, -4 Cha
  • Immune to Paralysis, Phantasms, Magic or Alchemical Poisons (not normal Poison)
  • +4 racial bonus on move silently checks
  • +1 to listen and spot checks
  • Light Sensitivity, upon dawn or daytime the Duergar Suffers a -2 Penalty on Attack Rolls, Saves, and checks (aka Skills)
  • Base Race: Elf
    Sun0
  • +2 Int, -2 Con
  • Wild0
  • +2 Dex, -2 Int
  • Wood0
  • +2 Str, +2 Dex, -2 Con, -2 Int, -2 Cha
  • Drow OR Dark2
  • +2 Dex, -2 Con, +2 Int, +2 Cha
  • Darkvision
  • Light Blindness: blinded once/day for 1 round, -1 penalty to attacks, saves, and skills
  • spell resistance of 11+Level
  • +2 Racial Bonus to will saves versus spells
  • Base Race: Gnome
    Deep OR Svirfneblin3
  • +2 Dex, -2 Int
  • Base Race: Halfling
    Goblin0
  • -2 Cha
  • +2 Move Silently, +1 Spot, +1 Listen, +2 Hide
  • Darkvision
  • Ice Goblin0
  • +2 Con, -2 Int
  • +1 Search, +1 Listen
  • Kobold0
  • -2 Str
  • +2 Move Silently, +2 Search, +2 Spot, +2 Listen, +4 Hide
  • +2 Disable Traps, +2 Set Traps
  • Darkvision
  • Brownie0
  • -4 Str, +5 Dex, -2 Con, +2 Int, -4 Wis, +1 Cha
  • +5 Hide, +5 Move Silent
  • +1 Nat. Armor
  • Spell Resistance 16
  • Kenku0
  • -2 Str, +2 Wis
  • +1 Nat. Armor, +1 Attack, +4 Hide
  • Pixie0
  • -6 Str, +4 Dex, -3 Con, +2 Int, -4 Wis, +3 Cha
  • +5 Hide, +5 Move Silent
  • +1 Nat. Armor
  • 2x Movement
  • Spell Resistance 16
  • Base Race: Half-Orc
    Orc0
  • +2 Str, -2 Wis
  • +2 Listen, +2 Spot
  • Darkvision
  • Ice Orc0
  • -2 Str, +2 Dex, +2 Con
  • +2 Listen, -2 Hide, -2 Intimidate
  • Bugbear3
  • +2 Str, +2 Dex, +2 Con, +2 Int
  • +1 Attack
  • +3 Nat. Armor
  • +1 Fort, +3 Reflex, +1 Will
  • +2 Hide, +1 Move Silently, +1 Listen, +1 Spot
  • -3 All Other Skills
  • Gnoll0
  • +2 Str, +1 Con, -2 Int, +1 Wis, -3 Cha
  • +3 Listen, +3 Spot
  • +2 Fort
  • Darkvision
  • +1 Nat. Armor
  • Lizardfolk1
  • +1 Str, +1 Con, -1 Int, -1 Cha
  • +5 Nat. Armor
  • +1 Fort, +1 Reflex
  • Ogre2
  • +8 Str, -2 Dex, +3 Con, -4 Int, -5 Cha
  • +2 Spot, +2 Listen
  • +4 Fort, +1 Reflex
  • +5 Nat. Armor
  • Minotaur2
  • +4 Str, +2 Con, -3 Int, -2 Cha
  • +6 Spot, +4 Search, +6 Listen, +3 Intimidate
  • +6 Fort, +4 Reflex, +4 Will
  • +5 Nat. Armor
  • Troll4
  • +8 Str, +2 Dex, +8 Con, -6 Int, -3 Wis, -6 Cha
  • Regeneration 5/Round
  • Darkvision
  • +6 Nat. Armor
  • Base Race: Human
    Bearfolk0
  • +3 Str, -1 Dex, +2 Con, -3 Int, -1 Wis
  • +2 Fort
  • +1 Nat. Armor
  • Tigerfolk0
  • +1 Str, +1 Dex, +1 Con, -1 Int, -2 Wis
  • +2 Reflex
  • +1 Nat. Armor
  • Wolffolk0
  • +1 Str, +2 Dex, -1 Int, -2 Wis
  • +2 Reflex
  • +1 Nat. Armor
  • Yuan-Ti3
  • -1 Str, +1 Dex, -1 Con, +4 Int, +4 Wis, +2 Cha
  • +5 Concentration, +3 Hide, +3 Listen, +3 Spot
  • +2 Fort, +4 Reflex, +7 Will
  • Spell Resistance 16
  • Wemic2
  • +6 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
  • +3 Spot, +3 Listen, +5 Move Silently, +3 Intimidate, -5 Hide
  • +3 Nat. Armor
  • Darkvision
  • Base Speed 40
  • Bonus 32 Hit Points


  • Templates
    TemplateECLDetails
    Aasimar1
  • +2 Wis, +2 Cha
  • Acid, Cold, Electricity resistance 5/-
  • +2 Spot, +2 Listen
  • Darkvision
  • Tiefling1
  • +2 Dex, +2 Int, -2 Cha
  • Fire, Cold, Electricity resistance 5/-
  • +2 Bluff, +2 Hide
  • Darkvision
  • Air Genasi1
  • +2 Dex, +2 Int, -2 Wis, -2 Cha
  • +1 Save vs Sonic/Level
  • Darkvision
  • Earth Genasi1
  • +2 Str, +2 Con, -2 Wis, -2 Cha
  • +1 Save vs Acid/Level
  • Darkvision
  • Fire Genasi1
  • +2 Int, -2 Cha
  • +1 Save vs Fire/Level
  • Darkvision
  • Water Genasi1
  • +2 Con, -2 Cha
  • +1 Save vs Cold/Level
  • Darkvision
  • Celestial0
  • Darkvision
  • Acid, Cold, Electricity Resistance
  • Damage Reduction
  • Spell resistance equal to double player level, caps at 25
  • Level, A/C/E, DR, ECL
  • 1-3, 5/-, -, -
  • 4-7, 10/-, 5/+1, 1
  • 8-11, 15/-, 5/+2, 2
  • 12+, 20/-, 10/+3, 3
  • Fiendish0
  • Darkvision
  • Fire, Cold Resistance
  • Damage Reduction
  • Spell resistance equal to double player level, caps at 25
  • Level, F/C, DR, ECL
  • 1-3, 5/-, -, -
  • 4-7, 10/-, 5/+1, 1
  • 8-11, 15/-, 5/+2, 2
  • 12+, 20/-, 10/+3, 3
  • Half-Celestial4
  • +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha
  • +1 AC
  • acid, cold, disease, electricity resistance of 10
  • +4 racial bonus to fort save versus poison
  • double the character speed
  • Optional angel wings
  • Darkvision
  • Half-Fiend4
  • +4 Str, +4 Dex, +2 Con, +4 Int, +0 Wis, +2 Cha
  • +1 AC
  • acid cold electricity and fire resistance of 20/-
  • immune to poison
  • Darkvision
  • 50% chance to multiple speed by 1.5
  • Optional Demon Wings
  • Half-Dragon5
  • +8 Str, +0 Dex, +2 Con, +2 Int, +0 Wis, +2 Cha
  • +4 Nat. Armor
  • Hitdice Increases one dice type, to a max of 1d12
  • Darkvision
  • Immune to sleep and paralysis
    Type of dragon you are Depends on your aligment.
  • Chaotic Evil: Black, Red, White
  • Lawful Evil: Blue, Green
  • Chaotic Good: Brass, Copper
  • Lawful Good: Bronze, Gold, Silver
    Then the immunity is set depending on your dragon type.
  • Acid: Black, Green, Copper
  • Cold: White, Silver
  • Fire: Red, Brass, Gold
  • Electricity: Blue, Bronze
    Then depending on your type of dragon it choice your dragon breath (cone only)
  • Fire: Red, Brass, Gold
  • Acid: Black, Copper
  • Cold: White, Silver
  • Electricity: Blue, Bronze
  • Gas: Green
  •